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Cosmic Encounter Wiki
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Rift  _  is a card type introduced in FFG's Cosmic Incursion expansion. Rifts with values from  3  to  5  are included in the Cosmic Incursion reward deck. They can be played at the start of any encounter to retrieve up to the rift's value of any players' ships from the warp. Additionally, if a rift is taken from a player's hand, the rift detonates (is discarded) and forces the stealing player to lose ships of his or her choice to the warp equal to the rift's value.

New rifts appear in the reward decks from the Cosmic Dominion and Cosmic Odyssey expansions, including new rifts with values  1  and  2 , and even a  9  in Cosmic Odyssey's ultra reward deck. The new  1  and  2  rifts allow players to draw cards or even establish new colonies instead of retrieving ships from the warp and, when taken, cause the thieving player to discard cards or abandon colonies.

Rules[]

(From the Cosmic Dominion rules)

Rifts have two effects. First, a player may play a rift to receive a benefit of ships, cards, or a colony as stated on the card. Additionally, if a rift card is taken from a player’s hand and kept, either as compensation or as the result of another game effect, the rift detonates, causing the thieving player to lose ships, cards, or a colony as stated on the card. After detonating, a rift is discarded.

Notes[]

According to Fantasy Flight Games' 2018 FAQ, a rift will not detonate if it is being "given" rather than "taken." This means that a rift will not detonate if it is given voluntarily from one player to another (e.g. in a deal) or if a player plays a card or uses a power that causes their own rift to be transferred to another player's hand.

Also mentioned in the 2018 FAQ is that the rules state that the rift must be "taken from another player's hand and kept" in order to detonate, so if a player steals a rift and then uses an effect right away to discard it, give it back, or otherwise get rid of it, then the rift will not detonate. For example, the Trader Wild flare lets a player take a random card from the opponent's hand and then give the opponent a card of his or her choice from the player's hand. If a player used the Trader Wild flare to steal a rift from their opponent's hand, the player can immediately give the rift back to the opponent for the second part of the flare's effect and the rift will not detonate.

Cards
ARTEncounter card (23 N  M  R 13) • FLA29×2+5 3 
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