Mirror |
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Power of reversal |
Swaps digits on attack cards |
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FFG |
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Wild As a main player, after encounter cards are revealed, you may change your encounter card into a duplicate of your opponent’s encounter card. |
Super When declaring a reverse, you may declare that the reverse will affect only your card or your opponent's card. This declaration is still made before cards are revealed, however. |
Mirror is an alien with the power of Reversal, allowing it to reverse the digits of both players' attack cards during an encounter. For example, a 12 would become a 21 when reversed, and a 04 would become a 40.
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Edition | Power Text | History |
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Mayfair | You have the power of dyslexia. After you and your opponent in a challenge select cards, you may call out "reverse." This reverses the digits of both Attack Cards. Treat single-digit cards as if they have a 0 in front, such as 08. Reversing the digits would make an Attack 15 into a 51, a 20 into an 02, an (0)8 into an 80, and so forth. Resolve the challenge using these reverse values. | Springing from a world with such a high surface silver content that everything reflected off everything else, the Mirrors adapted to the difficulty of separating mirror images from reality. They also developed an inner symmetry that confounds their opponents across the Cosmos. |
FFG | You have the power of Reversal. As a main player, after encounter cards are selected but before they are revealed, you may use this power to call for a reversal. This changes the value of any attack cards that are revealed in this encounter by reversing their digits. For example, this would make an attack 15 into a 51, a 20 into an 02, and an 08 into an 80. Resolve the encounter using these reversed values. | Springing from a world with such a high surface silver content that everything reflected off everything else, the Mirrors adapted to the difficulty of separating mirror images from reality. They also developed an inner symmetry that confounds their opponents across the Cosmos. |