Joker is an alien with the power of Wild Cards. It starts the game with nine special "joker tokens" which display one of each of the following values: 04, 08, 15, 16, 23, 42, N , R , M . It can use these tokens during the game to change the values of cards as they are played.
Text[]
Edition | Power Text | History |
---|---|---|
CD | Game Setup: Take the nine joker tokens (six different attacks, a regular negotiate, and a retreat) and place them faceup on this sheet. You have the power of Wild Cards. Attack 08 cards are initially "wild." At the start of your turn, you may name any other attack card to become the new wild card instead. After encounter cards are revealed, for each one that matches the current wild card, use this power. Place one faceup joker token from this sheet on the wild card to change it into the card indicated by that token. After the outcome is determined, return the used joker token(s) to this sheet, facedown. When you remove the last faceup joker token from this sheet, immediately turn the used ones here faceup for re-use. |
The fun-loving Jokers enjoy humiliating the conceited, mocking the powers that be, and causing general chaos. They seek not to rule, but to satirize the Universe. |
Trivia[]
The values of the attack joker tokens are references to the recurring set of numerals from the TV series Lost.