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CE You have the power to Blame. As a main player, after the offense launches ships, you may use this power to declare any other player except your opponent as your good twin by giving them a twin token. Until the next time destiny is drawn, losses and penalties suffered by you must instead be suffered by your good twin. Then your twin token is returned to this sheet.
Losses and penalties include cards from your hand which are supposed to be discarded, cards which you must give to another player (other than your good twin), and ships which are supposed to go to the warp. Also, essence card penalties such as tickets, traumas, and nightmares given to you are passed on to your good twin. When you lose a colony, your good twin loses the number of ships you had on the colony to the warp. Your ships which would have been lost return to your other colonies if possible. Otherwise, they remain on the colony.
On a world where all are twins, it was not long before the powerful evil twins began dodging responsibility. ETs grow stronger as cast-off GTs habitually shoulder wrongful blame.
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