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Engineer is an alien with the power of Technology. It gains technology cards when it has an unsuccessful encounter, even if the Technology variant is not otherwise in use, and may count the number of its ships in the warp toward the completion of technologies it gains via its power.

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Edition Power Text History
CD You have the power of Technology. As a main player, when you lose an encounter or fail to deal, you may use this power. Draw two tech cards from the technology deck (even if it is not otherwise in play). You may choose one of the drawn cards to place facedown on this sheet. If you do, and another tech was already on this sheet, the new one replaces it. The tech(s) you do not keep are discarded.
You may research the tech card on this sheet normally and/or count your ships in the warp toward its research cost. When the tech is completed, move it off this sheet. Ships counted from the warp do not return to colonies with other researching ships, but may be used for the effect of a tech such as Coldsleep Ship or Genesis Bomb.
If this power or a tech card on it is stolen, discarded, etc., any ships that were researching the tech card on this sheet are returned to any of your colonies.
Engineers seek to rule the Universe through technological superiority. Valuing intelligence and ingenuity over might, they use scientific breakthroughs to subjugate those who oppose them, no matter how strong.
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