Chrysalis is an alien with the power to Change. It starts with no power, but after eight encounters have started, it gets to draw 10 flares from the unused flare deck and choose one of them to transform into the corresponding alien. It keeps the chosen flare in its hand and removes the other 9 flares from the game.
Text[]
Edition | Power Text | History |
---|---|---|
CA | Game Setup: Place eight tokens on this sheet (six if playing with four planets per player). You have the power to Change. At the start of any encounter, use this power to discard one token from this sheet. If there are no tokens left on this sheet, look at the top 10 flares of the unused flare deck. Choose on of these 10 flares corresponding to an alien that does not have Game Setup text on its alien sheet. Add its flare card to your hand and take its alien sheet. Then, discard the other nine flare cards and return this sheet to the game box. |
The Chrysalis know that the Time of Change is coming. Only then will they attain their true potential and become what they were always meant to be. Only then will the Cosmos fall before them. |
Flare[]
Wild: As main or ally, draw a random flare and you may transform into the corresponding alien for just this encounter
Super: Discard an extra token
Notes[]
According to FFG's 2018 FAQ, Chrysalis' power should say "remove the other nine flare cards from the game" instead of "discard the other nine flare cards," to clarify that the 9 flares that the Chrysalis didn't choose are not added to the discard pile.