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Aristocrat is an alien with the power of Privilege. This power has two parts. First, before starting hands are dealt, Aristocrat takes cards of its choice from the deck (except its own flare) to form its starting hand. Second, before encounter cards are selected, Aristocrat may draw a flare from the deck of unused flares (replacing it with one from its hand if possible).

Strengths Weaknesses
Extremely powerful from the start
Has exclusive access to a deck of flares
Easily predictable
Prime target for collecting compensation from

Eon[]

Aristocrat
power of Privilege
Picks hand and draws extra flares
Eon
Game Setup Any Phase
Wild
You may look through the deck and select one card from it for your hand, then discard this Flare.
Super
You may look through the challenge deck and select one card to add to your hand. Discard this Flare, then reshuffle the challenge deck, but do not include discards.

Aristocrat is the only alien included in the 9th Eon expansion, bringing the total number of aliens at the time to 75.

Mayfair[]

Aristocrat
power of Privilege
Picks hand and draws flares
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Mayfair
Game Setup Any Phase
Wild
You may look through the deck and select one card from it for your hand, then discard this Flare.
Super
Trade this Flare for three drawn from the unused Flare deck.

Aristocrat is included in More Cosmic Encounter.

FFG[]

Aristocrat is included in Cosmic Dominion.

Aristocrat
power of Privilege
Picks hand and draws extra flares
FFG
Game Setup Start Turn Regroup Destiny Launch Reval Planning
Wild
At the start of any encounter, you may take one minute to look through the deck, choose one card, and add it to your hand. Then, shuffle the discard pile together with the deck to form a new deck. Give this flare to the Aristocrat after use (or discard it, if the Aristocrat isn't playing).
Super
When using your power, instead of drawing one flare you may discard this flare either to draw three, or to take one minute to look through the unused flare deck and choose any one flare, shuffling the flare deck afterwards.

Text[]

 
Edition Power Text History
Eon You have the power of privilege. Before play begins, you are not dealt a random hand. Instead, you look through the deck and select your own choice of seven cards. You do this after Flare cards have been added to the deck, and before cards are dealt to other players. You may not select the Aristocrat Flare as part of your opening hand. Also whenever you are a main player in a challenge, before challenge cards are played, pick a Flare from the top of the unused Flare deck. After you have drawn your first Flare in this manner, whenever you must pick another, you must first set aside a Flare from your hand - if you have one. The set aside Flare is placed in a pile (not the normal discard pile) and you may not draw it again. Beginning life with every advantage, the Aristocrats expect deference and respect from others. Drawing on a storehouse of great wealth from their feudal planet-estates, they now turn their majestic gaze upon the squabbling villeins of space.
Mayfair You have the power of privilege. This gives you two special abilities.
1. At the start of the game, instead of being dealt a hand, you look through the challenge deck, choosing any seven cards as your starting hand. You may not select the Aristocrat Flare or the Keeper Edict as part of your hand. After you have made your choices, shuffle the deck and deal regular hands to the other players.
2. Whenever you are a main player, you draw the top card from the pile of unused Flares. Once you have drawn one in this manner, you must discard a Flare from your hand (if you have one) before drawing a new one. Flares so discarded are removed from the game; they do not go onto the regular discard pile.
Beginning life with every advantage, the Aristocrats expect deference and respect from others. Drawing on a storehouse of great wealth from their feudal planet-estates, they now turn their majestic gaze upon the squabbling villeins of space.
CD Game Setup: After flares are added to the deck but before hands are dealt, you have one minute to look through the deck. Take any eight cards (except the Aristocrat flare) to form your initial hand, and then re-shuffle the deck.
You have the power of Privilege. As a main player, any time before encounter cards are selected, you may use this power to draw a flare from the unused flare deck and add it to your hand. Then, if you have two or more flares in your hand that do not match any players' alien powers, you must choose one of those unmatched flares and remove it from the game. The flares you remove from the game cannot be drawn again.
Beginning life with every advantage, the Aristocrats expect deference and respect from others. Drawing on a storehouse of great wealth from their feudal planet-estates, they now turn their majestic gaze upon the squabbling villeins of space.

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