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Angler
Power to Fish
Fishes for cards
FFG
Planning
Wild
You may name a specific card (e.g., attack 12, regular negotiate, or Virus flare). If any player has that card and chooses to give it to you, give him or her this flare. Otherwise, keep this flare and take one card at random from the hand of any player.
Super
You may use your power as an ally.

Angler is an alien with the power to Fish. It can request specific cards from other players' hands, much like playing a game of "Go Fish." If the targeted player does not have the card, the Angler draws from the deck instead; if it "fishes its wish" (i.e. it draws the card it asked for), it may use its power a second time. Specializing in building a custom hand with many options, Angler is a particularly good ally of aliens who can garner knowledge of other players' cards, such as Mind or AI.

Strategy[]

As Angler[]

Information is the Angler's most valuable weapon. Take any opportunity to learn what your opponents have in hand. Since your power can be activated either as the offense or the defense, make a guess every round; even if you're wrong, you get to draw an extra card anyway. Looking for negotiate cards is statistically a better bet than specific attack cards or artifact cards; in fact, you may find yourself able to make lots of early deals or collect lots of early compensation by being able to steal negotiates from the opponents' allies.

Consequently, pay attention to who allies against you. If a player repeatedly avoids you, he or she may be trying to hold onto a powerful card, such as your flare.

Against Angler[]

Be careful when taking compensation from Angler. If you take anything good, be sure to use it as soon as possible before Angler takes it back. Also be wary of using flares, especially your own Super flare, because as soon as you reveal a flare from your hand, Angler will know what you have. Be especially careful in games against Angler to not accidentally drop or reveal any of the cards in your hand.

Text[]

 
Edition Power Text History
FFG You have the power to Fish. As a main player, before encounter cards are selected, you may use this power to ask any player on the opposing side if he or she has a specific card, such as an attack 12, a regular negotiate card, or the Virus flare. If that player has the card, he or she must give it to you. Otherwise you must draw a card from the deck. If you draw the card you asked for from the deck, you may use this power a second time during this encounter. Developing on a monaquatic homeworld filled with untold prey species, the Anglers learned patience, stealth, and selectivity – disciplines that serve these passive predators well as they now take to the stars. Assessing the aliens they encounter and luring carefully selected victims to an early demise, the Anglers often reel in valuable spoils to satiate their growing needs.
CD You have the power to Fish. As a main player, before encounter cards are selected, you may use this power to ask any player on the opposing side if he or she has a specific card, such as an attack 12, a regular negotiate card, or the Virus flare. If that player has the card, he or she must give it to you. Otherwise you must draw a card from the deck. If you draw the card you asked for from the deck, you may use this power a second time during this encounter. Developing on a monaquatic homeworld filled with untold prey species, the Anglers learned patience, stealth, and selectivity – disciplines that serve these passive predators well as they now take to the stars. Assessing the aliens they encounter and luring carefully selected victims to an early demise, the Anglers often reel in valuable spoils to satiate their growing needs.


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